Blue Hour TP: The Blue Hour is Upon Us
Written by: Dino Caruso
Illustrated by: Chad Cicconi
Colored by: Francesca Zambon
Lettered by: Adam Wollet
Wardell Combs is a tough, thick headed veteran from the Great Resource War who now spends his days getting drunk and working odd jobs. All of that changes, however, when he gets a visit from his old war buddy, Lamont Everett, who brings a proposition: For Wardell to leave that aimless life, and help him start his own colony on the Planet Crux 4. Three years later, the colony is built and booming, but not everything is going well. A faction of the local alien species is making plans to get rid of the humans invading their territory. It seems certain people in the colony have their own hidden agendas and alliances, to try and oppose those in power… Will the colony rise above those who wish to destroy it, or will it fall, crushing Wardell’s and Lamont’s dreams?
Boy, this just has not been a good week for me in terms of comics. I picked this book, because I saw that it was published by Action Lab Comics who publish the awesome book Tomboy (which I recommend) and I thought it was about time I saw some of the other stuff they have to offer. Blue Hour… wasn’t a very good choice. Much like with Mass Effect: Discovery, Blue Hour is dull. Except at least Discovery had some intrigue to it, while this book has nothing. The concept could be interesting, the idea of a rag tag team of colorful individuals coming together to try and build a colony on an alien planet, and having to deal with various complications regarding the species on the planet, the supplies, the building of infrastructures, etc. In a serialized narrative (which would give it some space to develop).
This concept could be really cool and interesting, but this is a mini-series. We just skip straight to the built colony and have to deal with all these characters we barely know. Again, this could work, if everyone had interesting or compelling personalities right off the bat. Unfortunately, they are all blander than unsalted crackers. Wardell is just your typical gruff veteran, Lamont is just your typical leader/ Papa Smurf type. The aliens are just typical boring aliens and everyone else on the colony is just another boring “paint by numbers” character. This seriously feels like a story made by a machine that knows the elements that are supposed to go into a story. However, that machine doesn’t understand you should twist those elements and work on them to make something different.
I’m a bit mixed on the art. On one hand, I enjoy seeing art that has really thick black character outlines, which is unusual for comic books. Cicconi is comfortable drawing vastly different body types from pudgy old guys to lean sexy women. That said, there’s this undeniable stiffness to it. You never get any idea of motion from any of the bodies. Also, the faces are usually mismatched to the situation. The worst example is a scene where the local doctor is taking care of someone who was just stabbed. This is a moment that is supposed to be of tension and panic for the characters. Through most of it she keeps this dead eyed expression, like she’s being mind-controlled. I am kind of curious to see if his art will get better as time goes on, because from where I’m standing it could go either way.
In conclusion, this book was so dull that writing this review took three hours more than I expected. Every time I thought about the comic I got bored and needed to do something else. Here’s the experience of reading Blue Hour: You will read it, you will be bored by it (or you might be entertained, who knows) and in about an hour you will forget you ever read it. I advise you to skip this book and buy something else.