Writer: James Asmus
Artists: Karl Moline and Mark Pennington
I am a bit of a Valiant homer; I love all their books and buy everything I can. Nothing goes wrong with their books and I enjoy them all the time…well, maybe not all of them all the time, as is the case with Unity 24. Unity, the big, strong super-team in the Valiant U, has the heavy hitters like X-O Manowar, Eternal Warrior, Livewire, Ninjak and Gin-GR. What a great cast! They must take on the craziest stuff ever, right? Well, not really. It’s been an okay title, but with a team like that, the threats usually don’t measure up real well. Finally, in what ties back in with the Armor Hunters event from a while back, we have the remaining Armor Hunters(people who hunt the living armor X-O sports) free and kicking asses with help from their giant robot and Unity member, Gin-GR.
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I have bought Unity since it came out a few years ago and I have found it to pretty much lack that threat that the biggest characters in the Valiant U could handle. I think this is the kind of story this book has needed. Sadly, this is a book that will end in an issue or two. James Asmus has been doing this story. Matt Kindt had been doing the writing previously. While I like Kindt, I did not like Unity. I enjoyed what Asmus did here. He had previously worked on The Delinquents and Quantum And Woody. Both those books are a bit on the light and funny side, but none of that was in these pages.
Karl Moline and Mark Pennington handled the art duties and well…I found Unity 24 to be a bit ugly to look at. I know, we all have our preferences and all, but this was not a great-looking book. It’s almost like since the book is ending, they cut the art budget and had this rushed out for production. One thing I’ve really liked with most Valiant stuff is that they are great books to look at. The ball was dropped here.
Not much great about Unity. Part of the problem is all the male protagonists in this book have their own titles and they are great books(Eternal Warrior’s new title dropped this week) and what would have been better is to focus more on Livewire. My one true gripe with Unity, apart from just being lackluster.