A Great Setup in the The Wilds #1
Written by Vita Ayala
Illustrated by Emily Pearson
Colored by Marissa Louise
Published by Black Mask Studios
The Wilds follows Daisy Walker, a Runner, as she runs messages and cargo between settlements in a post-apocalyptic version of the Earth that has been ravaged by zombie-like abominations. Thankfully, Daisy Walker is the best at what she does and she takes her job as a post-apocalyptic postal worker seriously. After a decade of living in an abomination infested world, there isn’t much that can faze Daisy. She is as tough as nails and can kill any abomination that gets anywhere close to her or her compound. She seems to be unbreakable, but only time will tell if she truly is.
The Wilds #1 is a decent start to what could be a great series of comic books. They don’t get too into what made the zombies and sometimes it can leave you to wonder why the zombies look the way they do. However, in a medium full of zombie stories, it is important to make yours stand out. Vita Ayala lets the abominations take a back seat to the real stars of the comic, the Runners. They really convince you that the Runners are very important to the structure and survival of every compound. And they show that every runner is seen as an expert at both abomination killing and cargo delivery.
As the overview stated, Daisy Walker is a tough as nails character that can kill any abomination in her way. This comic shows Daisy’s abilities and her reason for being a Runner in the first place. Vita Ayala does a good job showing you that there are two main sides to Daisy’s character, she is tough and she is caring. Vita shows that even though Daisy may seem, at first, to be just a tough and grizzled veteran Runner, she is also a caring and kind person who became a runner to help people. Daisy Walker is a strong and kind character that can hold your interest for many issues to come.
The other characters in this book aren’t really fleshed out enough to really get to know and Daisy is the only one to really get any background or motivation. Her Girlfriend, Heather is the only one, besides Daisy, that seems to get any character traits. Even then, Heather’s only trait is that of the concerned and loving girlfriend of Daisy. This is only the first issue, so I would expect that we will see more from the other characters in the future. Until then, Daisy is the only character in the Wilds that is worth talking about.
The art in this book can really distract you from what really makes this comic a good read. You can definitely tell that this is a lower budget comic by the way the characters move in the comic. However, most of the time, the art isn’t that bad and can actually be kind of be somewhat good at some points. Other times you can really be distracted by the way the characters are drawn to move. One particular thing I would point out is the abominations because they are interesting to me. Instead of being drawn as basic Hollywood zombies, they are drawn as interesting, human-looking creatures that are covered in what appears to be flowers. All in all the art in this comic can be both distracting and somewhat beautiful at different points in this comic, you just have to know where to look.
At the end of the day this issue’s purpose is to set up the main character and the world she lives in, and it does that well. However, I would have liked to have seen a little bit more from the other characters in this issue. I would have also liked to not have been distracted by the mediocre art in this issue, but it is still a low budget comic. I see great potential in this comic and I hope that it goes on to really blow my expectations away with an interesting plot and great characters. But as of right now it is still a comic that needs polishing to be great. I would give this comic a 3.2/5 and I hope that I can eventually give it more.