Dying Light 2 E3 Preview
At E3 this year we had a chance to see the next installment of the open world zombie parkour, Dying Light 2, behind closed doors with Tymon Smektała, the lead designer of the game at Techland. The original Dying Light released 3 years ago and still has an active audience of 500,000 players. In order to make a sequel to attract that huge player base, their plan was to crank everything about the original up to 11.
When Techland started working on the project they wanted to design a striking unique vision of post apocalypse reality, what they dub the “Modern Dark Ages”. 15 years have passed since humanity lost the war with the infected. No governments, no morals, no laws. Players will be able to examine a world that has collapsed and tries to rise from the ashes. The game takes place in a fictional European metropolis, and possibly the last human settlement. Every system has been expanded and upgraded. The game lets players use their skills to adapt to the environment and complete environmental puzzles called parkour puzzles that act like platforming segments.
Combining parkour attacks, weapon modding, environment interaction and player skills there are a plethora of ways that players can complete their tasks. There is a day and night system that changes the rules of gameplay and how to complete objectives. For example, the zombies hide in dark places during the day, and as shown in the demo, sometimes players may need to travel through these dark havens for the undead and must be careful to make it through back to the light in one piece. Highly emphasized is the power of choice. Players will be faced with decisions thru gameplay dialogue and exploration that will change world around you. If a player sides with one faction as opposed to another that will dramatically change the way the rest of the game progresses.
For example, if players side with the fascist police organization called the Peacekeepers that runs the land, they will have more creature comforts such as running water to heal health, but if they side with the warlords that rule the land, things will stay low tech and ruthless, but they will get a cut of the action the warlords take in. Once a decision is made there is no going back and players will have to face the consequences of their actions. Chris Avellone, who has worked on the Fallout series, Knights of the Old Republic, and other great story driven games, along with former writers of the Witcher series (including those who penned the infamous Bloody Baron side quest) will be working on story, showing Techland’s commitment to their narrative.
Dying Light 2 will also be using a new engine to create its world. Techland promises to focus on story, and not just a game with zombies running around. Co op is back can you can visit other player’s worlds, and player progression is shared. So it will also be in the benefit of both players, regardless of how far along they are, to help each other out. However, items and weapons will not be available to take over into your game world to exploit the system. Techland is aware of the problems that arose during the first game and are working on balancing skills and tightening balance overall more than the first game. They assure us that the game isn’t about having skills, but more about learning them.
While there is no concrete release date for the game, Techland plans to have the game out sometime in 2019.