Bloodshot: Rising Spirit #3 is a Great Mercenary Story (Review)
Story: Kevin Grevoix
Pencils: Ken Lashley
Inks: Oliver Borges & Ryan Winn
Colors: Andrew Dalhouse
Publisher: Valiant Entertainment
This week readers get more insight as to what Project: Rising Spirit is really about, along with a cool look back at how far Bloodshot really goes back. The year is 1895, and the development of the microbots are in full swing. These microbots, or as they are referred to in their earliest development stages, “Micro Machina” are being developed as a tool of war for what is referred to as “Blood Moon”. Flash forward three years, and we get our first look at the first mission of who is now known as Bloodshot. His mission is to infiltrate a warship to start a war between Cuba and Spain. After completing his mission, Bloodshot is trapped down at the bottom of the ocean and is lost for quite some time. One hundred and fifteen years later, Bloodshot’s body is recovered and his finders, which is where Project: Rising Spirit comes in, are more than eager to get him back to his old ways, especially the doctor working closest to him, Olga. Her mission is to make sure that Bloodshot has zero control over any of his memories, especially all of the ones that Olga specifically planted. If he were to become aware of his past, PRS could be at risk of Bloodshot turning on them. (Makes ya wonder, huh?) Her peers seem to be weary of his ability to turn his back on them, but Olga convinces them that there is nothing to fear. Eventually, Bloodshot is sent on his first mission as a resurrected killing machine. His mission is to infiltrate a base where an American Scientist is being held by what seems to be a group of Russians. After he and his small team take out the Russians and get the scientist to what appears to be a safe zone, the story gets a little hazy. In a series of what seem to be random events, Bloodshot jumps on a random grenade that he smells, and from here it becomes a mess. There are a group of even more Russians (or the same ones from before?) standing around his body with no other members of his team in sight. Suddenly, Bloodshot is shooting somebody point blank in the face, all while being fired upon by more men. It gets even weirder. There is a crying baby being carried in a room that is filled with a gas of some sort, along with large test tubes with what seem to be even more babies. Bloodshot is confused as to where he is, as well as the rest of us. It then cuts to what seems to be members of Bloodshot’s team frantic about his whereabouts. This is where our story leaves off.
Kevin Grevoix did an amazing job telling this story throughout the majority of the book. The explanation as to why Bloodshot wasn’t able to regenerate below water was well played. I thought he may have written himself into a corner for a second, but like any great writer, he made it make sense with the lack of oxygen making the bots go into hibernation. The majority of the story was awesome, and exactly what I would expect out of a Bloodshot title. However, the end baffled me. I am not sure if it is inconsistent art, or rushed story telling to give that credit to. Overall, Grevoix did a great job.
About that art… Ken Lashley is usually a beast with the pencils, but this issue had me confused more than once due to some head scratching inconsistencies. The character design of Directer Cromac felt like it was never the same in any panel. There were different hair styles, face markings that didn’t match up panel to panel, and even completely different face shapes in general. Even the hair color seemed to have changed from brown, to darker brown, to blonde throughout the entire book. (Not that that has anything to do with Lashley.) Members of the recon team at the end were also indistinguishable, which made the end of the story very convoluted. The color tones done by Dalhouse suited every bit of the story just fine, but the hair color changes seemed to have been a misstep. I didn’t hate the art, but it had me confused more than once.
Overall, I would recommend this book to anyone who loves a good mercenary story. The action is drawn beautifully. The tone of the story is dreary and action-packed all at the same time, and it definitely leaves you wanting more. You may be confused as to who is talking at times, but when you can get passed that, you’re in for a good read.
Dreary and action-packed all at the same time, and it definitely leaves you wanting more.