Double D&D Review – The Young Adventurer’s Guides
A Young Adventurer’s Guides
Monsters & Creatures And Warriors & Weapons
Writer: Jim Zub, with Stacy King and Andrew Wheeler
Ten Speed Press
I am a parent who is looking at having my two older children get into playing Dungeons and Dragons or Pathfinder. I’m not picky either way and I’ve played both. A simplistic approach to showing my children some of the basics of D&D was a bit essential at this point. Describing so much of the aspects of playing kinda went over their heads. I’ve been looking at a lot of books and modules that would try and get their heads a bit more into it. Two books I’ve ended up with are the new D&D Young Adventurer’s Guides from Wizards Of The Coast.
Warriors & Weapons was the first book I introduced for them to check out. These books do a great job of not over complicating the material. The book went over basic necessities like fantasy races, character class and equipment. Each topic has additional subtopics or additional information and features to help show a young reader about it. For instance, the Character Classes chapter shows legendary characters for the classes provided. The Races feature attributes that help that specific one. Of the two books reviewed here, I found that this one is more helpful and insightful than Monsters & Creatures.
Monsters & Creatures takes a different approach, pointing out various terrain of your role-playing world and informing the reader as to what they may face within a bog or out in the open sky. Caverns? You might want to watch out for a Bugbear or a Beholder. Forests? Looks like that is Giant country. Look out for Vampires in the Boneyard. There’s a bit of ‘Don’t do this/Do this’ that helps were one to encounter some of these beasts.
These books were written by Jim Zub, with Stacy King and Andrew Wheeler. I am very familiar with a lot of the comic work of Zub and I feel like these books accomplish what they set out to do: explain the world of D&D to kids and newer players quite well. One problem with Warriors & Weapons and Monsters & Creatures is that these books are aimed at younger players, hoping to get a new generation of gamer interested in D&D. Because of that, a seasoned veteran isn’t going to get much out of these books. Another problem is that this book isn’t going to help the mechanics and modules of playing. For me, I didn’t get a lot out of these but again, having my kids looking through these, having questions, telling me what they got out of looking at these and what they’d potentially want to play as, I feel like they definitely serve a purpose.
As far as the physicals go, the books are built well. Hardcover, with a good binding. Quality paper stock and a lot of fantastic illustrations. These are priced at $12.99 and I feel that a buyer looking to introduce a young adventurer of their own to this world is going to get their money’s worth but if you are one quite familiar with this world, I feel you won’t learn anything you don’t already know. Still, as a veteran of a few campaigns, I found plenty of use with these for when my kids start their own D&D campaign.